Wednesday, July 09, 2008

"We Run About 90% Dungeon Here"

Setting. What is it about settings? In a conversation with Sage Vivant about a year ago, she told me that a high percent of the people buying erotic stories through her Custom Erotica Source company requested tropical settings. But why? Is it the idea of being removed from everyday life that makes it seem like the best place for an erotic adventure? What's wrong with finding the cunt's or cock's desire in our own backyards? Let me know what you think. Or let me know your fantasy setting.

BTW - the quote heading this entry is from an interview I heard a long time ago. My morning show radio guys were talking to a man who ran a small "star in your own porn film" studio. They were talking about the different sets. He said they had a dungeon, a Victorian bedroom, the back seat of a car, and a sheik's tent (I think. It's been a long time, so my memory my be faulty.) When asked what was the most popular set, he said: "We run about 90% dungeon here." I don't know if this means that BDSM folks are more likely to be exhibitionists or if they tend to be comfortable enough with their bodies and sexuality to want to star in their own porn film, or if it means that people who make personal porn films want an exotic setting and a dungeon fits the bill. It might be shades of all that. I just love that quote.


Helen said...

As I am currently writing a book with contemporary setting, I find I would much prefer to write something with a fantasy setting, mainly because I can make up all the rules that go with that setting. That's the writer side of me talking, but it's also the reader/fantasizer side of me too. I want to be free from the usual rules in my fantasies, and contemporary or real world settings sort of kill that for me.

Remittance Girl said...

And this from the woman who is the expert at writing wild worlds!

Personally, I feel like the setting is another, very important character in the story. Certainly it is for me.

As Helen says, the setting can allow you to make new rules. But even more than that, you can use the environment as an antagonist, forcing your characters to act in ways they wouldn't normally behave because of it.